Quote:
@Hitman: Radar or Hydrophone sensors are not used by the AI for firing. Good idea, but doesn't work.
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That's really strange

IIRC from discussions long ago, the AI basically becomes aware of what is near it and where via the sensors as a global input, i.e. some sensors tell it some things, others don't (Like distance, identity, height, etc). And whatever sensor has the better range or chance of detection, becomes chief sensor (AI uses only one at a time).
You can add to the radar the property of identifying friend or foe IIRC, -which it of course currently doesn't have- but that requires to do it with Silent 3ditor in the sensors.dat file, which would in turn require adding a new special type of sensor and sadly having to do one for each supermod

However, in SH4 you can place a new sensors.dat file with a different name (F.e. AIUBoat_sensors.dat) and point in your unit to look for the sensor there. No idea if you can do that in SH3, however