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Old 09-08-11, 02:17 PM   #24
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
Posts: 756
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Anvart,riddle me this.....I have done some tweaks and managed to get the mech_pendulum working in my sub interior for the helmsman view.What I would like to know is this,if I do finally get the boat to also show the dive angle....can I control the pivot point in each camera and can I control the amount of angle like in the mech_pendulum?

And about Aces work....no knocking but its done wrong.The first thing is the turm is way too big on the IX family.Load up game and look at video and you will see that even on the large IX the conning tower is very narrow.In game it looks like only one man can walk past but in that video it shows a huge area on both sides of the conning tower.Also the video shows it being very cramped and the game conning towers are like sundecks.

In my game I have put the view to stand to right of the UZo and low down to simulate the view of standing on the deck(VIIb).Two issues rise...first is the men are a bit too big BUT the other issue is the ocnning tower is also too big.This makes the front of the boat seem smaller than it really would look if you were standing in a correct sized conning tower.

What this correct view gives though is alot of immersion to game that would only grow by large amount of everything was in "perfect" proportions.
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