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Old 12-02-05, 08:58 PM   #450
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by CB..
yes it's a complete mystery to me that one -- i've sat and looked at it and it makes no sense at all- ( these settings are actually the same as the u-boat settings in the sensors.cfg)
why one earth having a speed factor of half a knot doesn't utterly cripple the DD's hydrophones i have no idea-- absolutely none--speed factor is used in the stock sim.cfg entrys and it works as normal there- so why does it work differently when used like this?
yup your right about the sonar speedfactor i could do with increasing that a little might be why they are so slow to ping me--
mmhh.... :hmm: , if i dont understand bad you, my english is not good, you says, this 0,5 value make non sense on the game.

But i remember in my test, DDs become deaf, (nerf ?) when above the speed set there.....

Why 0.5 doesnt make the same ?

May because it is a decimal value ? may be it must to be > than 1 ?

May be the game takes the 0 part of the number instead 0,5 ?

What happens if you put 1, or 2 ?

May be the game takes 0 zero, and it nule the entry ?


Quote:
Originally Posted by Ducimus

I think for my own game, im going to do this:

Sim.cfg
-waves 0.0 (hopefuly this will make it disregard the weather so i get some consistnat behavior to fine tune the noise factor)
mmhh.... :hmm: hi Ducimus....

If i am not wrong...... when you aproach the wave factor value to zero, DDs become more deaf.....

If you want to make them more independent of weather conditions, i think so.... and may be wrong, but it think so you must to rise up the value to be near 1.0 ...... :hmm:

In Bisckmark mission with a low wave factor in example 0.1, DDs become deaf, and with a value of 0.8 they become more sesible.

Take a look.


Quote:
Originally Posted by HEMISENT
Redwine,
Thanks, that makes a lot of sense. The escorts are travelling so fast they're making too much noise...sometimes I can't see the forest because there's a bunch of trees in the way.
I become crazy with that at early tests......., just try rising up the speed factor over DDs cruise speed at mission start up, put in example 30 knots, and they will detect you easy and quickly.....

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