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Old 12-02-05, 06:22 PM   #443
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Guys I need help here

I have wrapped up a sample of what I have tweaked to date.

As you all know, I have tried to leave the sim.cfg alone barring some very minor changes here and there i.e. aspect etc.

Most of my changes has been in the sensors_dat and the fact I changed the crew to a single level 4.

Could some people please test this in game for the passive changes I have made and also try 505 mission for active behaviour and DD pin drop DC solution to date.

http://rapidshare.de/files/8512103/P...Tests.rar.html

Could you please also back up your single mission files and then change the crew to 4 for the missions you wish to check.


I am after evidence that this is not giving you the results it is giving me.

Bearing in mind that you need to be looking at DD's that move slower than 15 knts as is default in game.

At one point I thought things were wrong until I noticed some DD move faster so in effect cannot hear anyway.

Upto to now, I feel I am getting pretty much bang on results in the passive department but as always, new looks at it may uncover things I have overlooked. (The Creators Tunnel Vision)

I know one thing for sure, it is harder approaching convoys unless I planned carefully.

All critisism is welcome so dont feel like you do not want to throw spanners in the works. It is the spanners that turn us nuts to get a better grip.

Thanks all
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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