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Old 12-02-05, 04:09 PM   #430
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Quote:
Originally Posted by gouldjg


Ahhhhhh

So you are the guy who had me sitting for days on SH2 wondering how the hell I was detected. :rotfl: :rotfl:

What mod was it?

I tried a few but then just went to wolfpack leauge (forgot the proper name) for a short while to experience the mp which was great with those stat missions.

He made the DES5 Mod, it was one of the best mods done for SH2, this mod introduce a big chnage into Dds behavior.
Adding Depth Charges Lethal Radius Mod, to DES5 V2, i obtain those 30 hours Dds hunting as in real life.
one time i was enforcd to surface out of oxigen and batteries.

What can i say... just wonderful



Quote:
Originally Posted by Der Teddy Bar
This link has the SHIII u-boat sensor formulas. I would presume that they are also the same formulas used for the Escort AI...

Regarding your testing...
I can only presume that no one is using a default version of SHIII (1.4b) .............

A default version (1.4b) is needed to ensure that there is no other factor distorting the results.

Also time compression will play a part in how the results play out. The Avon Lady showed this to great effect when he posted his thread regarding at what distances your crew would ‘see’ an enemy ship at various time compressions.

I think that you are starting to use the same test missions, another very important test factor.

I will not be visiting this thread again as I am too busy checking the number of rivets on the torpedos.
Thanks for the formulas....... now we need to understand them

About a clear V1.4b installation i think so it is hard, i am not ready to back to a installation with lack of lot of things, and no body uses.

Thanks a lot for time compression tip, i wasnt at know of that experiment from "Ubbermom", can you give us the link to the topic plese ?

About to use the same missions, we are near to that, all we here are using near to same mission but not a only one, a set of them, plus there are testing on campaigns.

About the rivets ....... plese stops that

Many thanks.


Quote:
Originally Posted by Vader 1
CB you said it best. This game/sim what ever ,is not the real thing its an attempt to recreate a atmosphere, a sense of how the Uboats and DD etc interacted . By sticking to certain setting under the shield of"realistic values" we lose the intent of what CB is trying to do .
Carry on your great work to refine the games until it feels right (ps your TDC mod and UZO mod for SH2 still rock)
Vader
Completelly agree. It is not important if the setting we input are historical or not, the important is to obtain a similar to real and beliable behavior, recreating how the subs and DDs interact.

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