Quote:
Originally Posted by gouldjg
Redwine,
How are you getting your desired Hydrophone ranges?
Are you going back to mixed ai crew or sticking with one type?
I like the idea about decoys and yes your right. Launching these at the wrong times is a very bad thing. Thats why some players thought DD was uber uber uber instead of just uber droppers. I have noticed it in game when in external.
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I dont touched them, all max ranges by default.
I take this way because i am sure they are affected by some atenuation by other factors, and if i am touching those factors, detection range will change continuously.
I note before, if i set values to extend max ranges too much, changing values as noise, waves, ranges, DDs become ubber at short ranges.
Theoretically i watch them into the map, into the dash lines, wich changes with your settings.
Any way, i think so, the long detection ranges must to be for radar and visual of course, and for hydrophones when run on diesel, or electric at full and flank.
But at electric standard, 1/3, you must to be detected only at short ranges.
At Low, Low plus Silent Running, and Low plus Silent Running diminuished speed 2 and 1 knot......... you must to be hard to be detected, even undetectable if you dont have the bad luck to be pinged.
Really the ranges to be detected and avoid to fall into dummy or ubber Dds is the challenge now.