Part of the Tools package I have been working on since release of SH5
will help solve issues like this when it is completed.
The Engine 'sees' certain meshes and the controllers act on them.
If those meshes are not named properly or do not exist?
The controllers can not act on them.
Now I'll say right now that TDW is as good or better them me with Dats and such.
And I above all others probably respect that fact.
What I DO KNOW better (at this time) then anyone at Subsim is the GR2 format and how the Game Engine uses that information!
I look only at the GR2 format and how the Engine uses it.
Nothing else.
So my time is concentrated on one of the biggest issues at hand.
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