Quote:
Originally Posted by Gedis
then here you go (SH3 v.1.4 GWX 3.0):
would be nice if there was coded automatic error logs in .txt format after each scan 
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great suggestion

I'll add it. Any other suggestions just let me know
now from you list you can ignore:
UnitClass=Air_Mine UnitType=306 (Environmental)
C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.sns doesn't exist!
UnitClass=Buoy_D2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.sns doesn't exist!
UnitClass=Buoy_G1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_G1_FL\Buoy_ G1_FL.sns doesn't exist!
UnitClass=Buoy_G2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.sns doesn't exist!
UnitClass=Buoy_O1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_O1_FL\Buoy_ O1_FL.sns doesn't exist!
UnitClass=Buoy_R1_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_R1_FL\Buoy_ R1_FL.sns doesn't exist!
UnitClass=Buoy_R2_FL UnitType=105 (Environmental)
C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.eqp doesn't exist!
C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.sns doesn't exist!
UnitClass=Statue UnitType=408 (Environmental)
C:\Games\SilentHunterIII\data\Land\Statue\Statue.e qp doesn't exist!
C:\Games\SilentHunterIII\data\Land\Statue\Statue.s ns doesn't exist!
UnitClass=AntiSubNet UnitType=501 (AntiSub Net)
C:\Games\SilentHunterIII\data\Ordnance\AntiSubNet\ AntiSubNet.sns doesn't exist!
UnitClass=Minefield UnitType=500 (Mine)
C:\Games\SilentHunterIII\data\Ordnance\Minefield\M inefield.sns doesn't exist!
All the other errors are valid and should be fixed