Thread: Whale Ahoy!!
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Old 12-02-05, 12:16 PM   #7
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
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Quote:
Originally Posted by Trav_R
You're modding where no man has modded before eh :hmm: Do you even play this game anymore?
LOL. haha :rotfl:

I don't get as much playing time as you guys (I'm jealous) but that doesn't mean that I don't look around for some fun. Sometimes when I finish testing my mods in the Naval Academy, I sink all of my testing ships just for the heck of it. Gotta keep my skills sharp, somehow...



Quote:
Originally Posted by nelson
I have some neat whale sounds if interested. You don't need to actually "see" any whales, just pick up what you think is a merchant contact as normal but when you get close and can't see anything you check the hydro and discover it's an organic contact, cool eh? Bit of a distraction on a long boring patrol if nothing else.
Also, you probably wouldn't come across the sound contact very often but then would you in real life? Be nice when it does though Maybe set the AI "whale" to patrol the Atlantic in a large circular pattern?
What say you?
I'm not sure if it is possible to add a new sound to a merchant, although I could be wrong... I'm not really a sound or modelling expert.
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