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Old 12-02-05, 07:09 AM   #381
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by Ducimus
What you *should* ( i hope) experience then is normal behavior up until you get close to the DD (im gussing around 1200-2000 meters) at which distance he should be able to detect you no matter how slow or silent you go.
but with active sonar not pasive...... or i am wrong ?

About noise factor, will be great if we can found a value so when they are 3 or more Dds, the noise they make plays against them.

About wave factor i think so it must to be important, in example look at the Bisckmark mission, with that sorm their pasive sensors must to benear to deaf.

Are you sure the wave factor is a inverse value ? as lower is more effective ?


Quote:
Originally Posted by Col7777
Ducimus,

Early on when we first started these tests, just out of shear curiosity I doubled all the values in the sim.cfg and didn't notice much difference, I only did one test though.
I didn't mess with anything in the Sensors folder, I was just messing around to see what would happen.
sorry Cool but i cant uderstand you well to help, but if i dont understand bad, remember we had two problems during tests, the renamed back-up files, and the non zeroed sensors into AI_Sensors.dat file, this both dont let the game take on our changes.
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