Quote:
Originally Posted by flakmonkey
Its a valid concern. The fore and aft rooms were omitted from the original release partly because i hadnt the time to model them but also i was worried that adding any more might bring the engine to its knees.
Sh3s engine is fairly robust though, especially when you throw lots of geometry at it, just think how many polys it is dealing with in a busy harbour or convoy.
Texture data was the biggest headache with the original mod with 300-400Mb of texture and lightmap data, since i can reuse textures from the first release of FM_NI i will only have to include additional lightmap textures in the new .dat.
Im confident the New compartment would run happily with the interiors from the first mod, however ive not yet seen the performance impact of having animated crew in the new compartments, im pretty sure as a minimum though anyone running it will need to have the 4GB patch applied to their she.exe and of course plenty of ram!
|
It is not just a matter of hardware, the software is not even the ones we have today.
DirectX 9.0b is not as powerful as DirectX 10 or higher.
This is what spoils my joy of modding for SH3 - an accumulation of large amounts of data alone in the Library folder - the game engine must inevitably collapse soon.
I do not want black paint, not to spoil the fun
I think however that will arise soon for some, the question
I do now in my well-styled boat on an excursion to Lake ...
or (when I think of that I created Wilhelmshaven, which also brings many a computer to stutter) I do today on a harbor cruise and see me here a few of the approximately 300 ships, perhaps even with air show ...
or I renounce all my lad and a well-stocked campaign and go to chases ...
But I do not want to discourage you, yes I know it makes a lot of fun and pride to create something, and
ultimately everyone can decide what he wants.
I wish it every success and always be water under the keel.