Its late, right now im not really capable of seeing much further then the end of my nose.
Gonna wrap this up for tonight.
RIght now im of the opinion, for passive sonar were looking at one of the following:
A low noise factor / a higher wave factor
a higher wave factor / a lower noise factor
low noise factor / 0 wave factor.
As so far my best results have been the following:
.4 Noise / .5 wave
1/3rd goes red at 2700 meters
slow goes red at 1800 meters
silent goes red at 700ish.
0.5 noise / 0.5 wave
1/3rd goes red at 2300 meters
slow goes red at 1500 meters
silent goes red at ..err well i got detected somewhere inside 1K
0.5 noise / 0.4 wave
1/3rd goes red at 2000 meters (give or take a couple hundred)
slow goes red at 1500 meters
SS, he has to step near you. I got detected, if i had gone to all stop i probably wouldnt have.
Of course this begs two questions:
1.) should you be detectable with passive sonar at silent speed? Most will probably answer with no, and itend to agree to a point.
2.) Just how much will wave factor effect DD detection under normal gameing conditions, since most of the time the weather is rotton?
Personnlay i think in My own game, im going to zero out the wave factor, for three reasons.
1.) I wasnt detected at silent speed in my tests.
2.) its easier to adjust DD detection to a given range
3.) it removes a random variable (hopefully)
Now for any Offical mod, im not sure what stance people want to take. But for tonight i think im gonna call it a night. Although im gonna run one more test, i think the optimal noise filter with out the wave factor resides somwehre in between 0.5 and 0.6 i think.
|