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Old 09-02-11, 11:42 AM   #1140
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
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Quote:
Originally Posted by 0rpheus View Post
TDW/Trevally: Any thoughts as to why the Subnets are such fps killers? I've only encountered them at Scapa to the best of my knowledge, but within 100km of Scapa my max tolerable (i.e. not stuttering) TC drops from around 2000 for most coastal areas to 16 at Scapa. Even TC32 on the bridge lags quite noticeably.

I don't get this with the new mines or the new dolphins, but the old 500-piece minefields used to cause a similar effect (probably because there were so many). I've asked before, but is there an easy way to remove just the nets, so they don't load, or will it require a campaign rework? If it's something as simple as removing the files from the Environment pack I'd love to know - everything else is spot on, but the nets are an annoyance!
Quote:
Originally Posted by TheDarkWraith View Post
Are you using spottable or unspottable mines and nets?
Quote:
Originally Posted by TheDarkWraith View Post
Approximately how many subnets were visible around your sub?
Subnets in scapa were all wrong
There were too many and overlapping each other.
I will post a pic with the new setup and you can then sea the fps in the SS
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