Quote:
Originally Posted by Herr-Berbunch
That was one of the things I liked about RO, not the dying but the relatively quick spawning - again and again rushing to the front by order of our dear leader.
And that goes for any game - I die a lot - even in tetris 
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To each his own.
I'm all for quick respawn on big open maps for example, but for tight city maps
I prefer the 1 life countdown mode. It's just that it feels like no ones making
any progress one way or the other in respawn city fights, you kill a guy, die
and the guy you just killed is there again when you go back.