Quote:
Originally Posted by John Gibson in Crosshair Podcast
Something interesting he mentioned was the sound director for the HBO
mini-series Pacific is the person doing sound for Red Orchestra 2.
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(Thanks to Crécy for pointing this out)
And you can tell. Remember the extremely metallic sound for MG42/34 in Band of Brothers? MG34 sounds just like it in-game.
Few things that I'd like to have changed.
- Ability to look at the map and calculate distances. Just have a text saying
grid is x meters. Especially in larger maps, like Fallen Fighters (Fallen Heroes
in RO1) you can't hit anything (nor see where your bullet landed).
- Run speed is too darn fast and the seemingly infinite sprint doesn't really
help. Should be just jogging speed and sprint.
- Map/mini-map is imho too "busy", I can't take a quick glance at it and immediately
see what's going on. Even the player marker is hard to find among all the
clutter there is.
- The chat. If the map was busy, then the chat is a rush hour. Everything is
written in same white font. EVERYTHING.