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Old 08-28-11, 05:51 AM   #27
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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Quote:
Originally Posted by makman94 View Post
[just a note : the values for the above examples are :

-120 0 0 -120
-99 30 21 -90
-141 -30 -21 -150
120 0 0 120
134 20 14 140
106 -20 -14 100 ]

the impact angle dial is working absolutely correct BUT
there are side effects to other areas which are not allowing to use it ingame yet !
i am almost sure that ,thanks to Reaper, we are very close to overcome these side effects and have ,at last, an ORIGINAL Impact Angle dial for SH3!
just hope to solve the issues !

Congratulations Reaper !
I have a habbit of rounding thing up or down - thats my bad maths head

But as stated the formula works - so we are very close to a fully functional dial.

My next step using the Dial types you supplied me is to find one that will have no impact on the game (Current one effect other parts of the sim).
Then I can get rid of the Static Impact Angle in our TDC with a working Impact Angle.
Bur I'm sure we'll find one.
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