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Old 11-30-05, 10:14 PM   #14
caspofungin
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Join Date: Apr 2005
Posts: 459
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interesting...

i'm not sure if this is what you guys have done already... if it is, then i apologize for telling you what you already know.

took sim.cfg, deleted the hydrophone and sonar entry, and replaced them w/ specific named sensors eg

[Type147A]
Detection time=0 ;[s]
Sensitivity=0.01 ;(0..1)
Waves factor=0.5 ;[>=0]
Speed factor=20 ;[kt]
Enemy surface factor=200 ;[m2]
Lose time=30 ;[s]

or

[Type123P]
Detection time=0 ;[s]
Sensitivity=0.01 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.5 ;[>=0]
Speed factor=15 ;[kt]
Noise factor=1.0 ;[>=0]

w/ this, i get long range hydrophone detection. i get a sonar dead zone at varying depths (using my historical beam geometry ai_sensor file). i get active sonar pinging beyond 90 degrees off the escort's beam. i also get a dead zone to both hydrophones and sonar in the escort's baffles, set at >150 degrees in the ai_sensor file. all this without changing noise factor or waves factor, so hopefully weather should still have an effect.

will try it a few more times in single missions and in campaign. sensitivity may have to be reduced. let me know what you guys think. again, apologies if its old news -- been of the thread for a while, may have missed some posts/points.
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