Quote:
Originally Posted by reaper7
Its not modeled at all in Sh3, hence this mod attempt ![Grin](images/smilies/icon_biggrin.gif) .
What this will do is show a visual indication of the Impact Angle the torp will hit the target. This will be useful for attacks which are not set up for fast 90.
![](images/smilies/thumbsup.gif) Once I get the formula worked out that is ![:hugegrin:](images/smilies/4.gif) (Maths not being my strong point)
LGN1 has a great tutorial on making more realistic Torpedo duds using SH3 Commander here:
http://www.subsim.com/radioroom/showthread.php?t=158642
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Great Reaper and I know its not modeled...yet
![Thbbb!](images/smilies/10.gif)
What I was asking is the angle of impact of a torpedo on the ship....how accurate does SH3 model this in regards to if the torpedo explodes or not.Is it simplified so that a torpedo impacting at an angle of say 30deg will still explode.Which then begs the question....what are the WW2 torpedoes max angle for the pistol to work and did it get better as the war progressed?