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Old 11-30-05, 02:59 PM   #307
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Of course CB ....

just use any free hexeditor, sure you have one at this time of jobs in SH3.

Open the file Sensors.sim....... do not confuse with .dat.

Look at the column at right and search for amun_Bold

There are many.

Each one as a secuence of settings as follows :

bubbles
life_time
surface
noise

After bubbles is a call for the visual effect.

Let one point free after life_time and surface

life_time.
surface.

the number start up at the second point after the words.

if i not remember bad, the first decoy has a surface of 250 m2

you will read

00 00 74 43

Into a hexeconverter you need to put it in inverse way to read the surface number :

43 74 00 00 = 250

If you want to input a new value in example 500 m2

insert 500 into a decimal to hexe converter 32bit y you will obtain :

43 fa 00 00

Then inser the number in the inverse order into the same place you obtain the original value, starting at the second point after the word surface

00 00 fa 43

Now your decoy will have 500 m2 effective surface.



Do the same with life time, starting at the second point after the sentence life_time


Repit the procedure for al 5 or 6 diferent decoys.



I do not know how to edit noise, wich is the most interesting here, but increasing surface has a good effect on active sonar.

the sentence bubble is refering to the bubble visual effect, not intersting for this topic.



Belw you can found the :

wpn_BoldsLauncher wich is the launcher with the setting :

bolds_count, wich is the quantity of bold inside the sub, but i dont know how to tweak it.

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