Right then lets step back a refresh the problems.
1. Everyone has dumb DD when it comes to initial detection via hydrophones and different crews. Anyone who says they dont are confused, innexpirenced or just plain overlooking the issue. That is the problem that needs most fix. I am agreed on that 100% on that issue.
What I am not agreeing to is the fact that we should remove the cfg entries all together as thy are there to add variation within the game.
My approach is get at least get 1 crew rating for all that matches the cfg settings in one standard mission. Once I am happy that we have that nailed down the true ranges, it then becomes, like you say, another issue of all the random weather and its effects in the game. This means more tweaking, plain simple fact. There will be no good fix unless this is looked at you know it and I know it.
My possible solution was to set the waves and noise factors to such low number but all the same, numbers ratyher than blanks.
Now I could be very wrong here. I am guessing that sensitivity is affected by crew ratings and I have no clue if noise is also affacted i.e. it also has a longer hex value. This is the part where I am openly dumb.
Either way, it is as you say. We all have different motives to fullfill but I do suggest we stay in contact and at least extract info from each other rather than all go silent on the issue. CB why not start another thread and work on your work. If my theories (and thats all they are) are wrong, I will gladly sink into line with your suggestions via campaign test etc etc.
2. I am wondering if you are mistaking my outlook on the uber DD issue. When me and Redwine mention this, I do not think we are saying the DD is brainy etc. In fact I find them quite easy to shake off.
We are simply saying that a DD should not be able to turn as the uboat turns over the last 100 metres. This simply should not happen. I think it can be fixed together with the rest but you may disagree which is fair enough as you may be right.
An exagerated example
If you would be so kind as to set a default 505 mission and then start to run with engines at flank or slower so long as you get the DD on your tail end.
Watch this with external camera and when he gets close, try a hard rudder turn. You should notice that he immedietly follow you on the turn.
That is the game killer for me and others. whats more, it severly screw up my plans for a damage mod.
If you do not experience this, then we must have very different games and there is another underlying problem.
So there it is, thats my main two problems.
A
There is no uber DD but there is a issue over the last 100 mtres that make them turn with you once they have got on your tail.
B
Sensors are screwed with by crew ratings (my theory)
What do you suggest?
I suggest we all just sit back and do our own thing for a little while so we can all calm down a little. Anyway I need to do less chatting and more setting up so I can try and show proof.
Hey man, Your still a great guy in my book along with redwine and everyone else who has put their time into this.
Peace
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