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Old 11-30-05, 04:54 AM   #11
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
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Exactly

Also remember

when we decide to have a single crew rating, all can be adjusted to fit better with game i.e. vision, Detection, loss contact time etc etc.

Also note that we now have a starting ground of rules to make the sub hydrophone work better.

Also note, maybe, just maybe, we can manipulate the crews night vision on sub.

Also note, If we did want random crews (I am not fussed as long as they work), then we could hope that timetraveller, Jcjones or der teddy make a randomiser for the CFG file e.g. SH3 commander.

All great future prospects, but now is the time to try and get the hydrophones working at intended ranges with only very minor discrepencies between the waves and noise.

A big Kudos goes to first person who gets a good result that matches the range for the equipment used on the DD :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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