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Old 11-29-05, 07:15 PM   #273
CB..
Ace of the Deep
 
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Quote:
Originally Posted by gouldjg
So CB

I am on track now, :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

Did you delete or use the ;key.

Did you change all crew to Crewrating=0?

I am worried about the non ping you describe so want to make sure I am not going to flog a dead horse here.

What are your thoughts on the Crewrating=0?


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i dunno wether right "track" is the right word but probably yes!!

i used the ; key-- there was a solid difference after this edit so i presumed it was doing what it normally does--

i don't know why the DD's stopped using the active--but it was intrigueing--


i didn't try changing all the crewratings to zero (they were bad enough to start with remember!) i've now restored all the crewratings to test Col's mod

can't say there's much to be said about the crewrating=0 option but never dismiss anything out of hand or assume that you know what's going on with any certainty-iceburgs and most merchants use this rating as stock--which brings me to the discipline thing


what i mean is simply this--the only way to test these results is in open gameplay -- so that in every sort of weather and against every sort of opposition some thing worthy of the title "gameplay" occurs

that's all there is to it-- i can fine tune things in set scenarios for ever and find the whole things useless in full and normal campaign gameplay---it has it's place but only as a very minor part of the testing process

i learn't this lesson the hard way making exactly the same sort of mod we're aiming at here --for SH2 ((DES5 etc was a full sensor unit equipment mod)) and not in any way intended to be realistic-- yet most folks said it was very realistic indeed- because IMO i tested tweaked it and just as importantly played it to check over and over and over again that it was working well in open and fully randomised campaign gameplay--took about a year -- here's discipline for you--for every change i made to it i started and played a full campaign thru to see how it worked---untill i simply ran out of patience -then released it- as a work in progress- a gameplay mod- all realism being implied rather than specific

if the results need to work in the open normal campaign then the only way to effectively test is in open normal campaign gameplay--- it's not overly hard to do either in SH3-- no one listens to poor Zaphros-- no no--
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