Well ive been trying to recreate some of what you folks have been doing for the sake of my own enjoyment of the game. To that end i finally figured out how to use the SH3 mini tweaker. Pretty nifty program.
Here's what ive changed so far.
1.) Made it JSGME compatiable for easy rollbacks
2.) Went through the improved convoy's mod and replaced every instance of crew rating 1 and 2, to crew rating 3. Leavign the 4's alone. If this doesnt produce results ill bump them all to 4, if that doesnt work ill remark them all out.
3.) Edited Sim.cfg to the following:
[Hydrophone]
Detection time=0.1 ;[s]
Sensitivity=0.03 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.0 ;[>=0]
Speed factor=15 ;[kt]
Noise factor=1.00 ;[>=0]
Im going to reduce the speed factor to like 5 or 7 later on. Whats the 0.03 sensitivity do by the way? What happends if i 0 that out?
4. Edited AI Sensors.dat:
- increased hydrophones to 30,000 max distance
- Increased active sonar by 200 meters and gave it a 170 min distance
5. Edited depthcharges. sim /zon
- Reduced acurracy to 25 meters
- Played with radius, from 20 to 15 back to 20.
6. Edited Contacts.cfg
(cause its alot of fun seen an active map :rotfl: )
7. Edited sub files to obtain deeper depths.. 300, 350, 400, 450 meters.
Collectively what can you say all these changes will do?
Just playing with the U505 mission, very hard to tell if its making any difference. I havent had time to try a war patrol yet. Sometimes they pick me up right away, other times they don't.
One intresting thing is right after i sent my torpedo spead out the the carrier, i dunked the periscope, left the engine at 2 knotts (i forget to stop them), and advanced time compression whilst in the conning tower to so i can watch the stopwatch.
Dropping time compression back to 1 about 20 seconds before torpedo impact, i heard , "were getting pinged sir". This was the escort that was the closest and had since gone away AT LEAST 2000 meters, more like 4000. So he obviously came back. I think he either heard my engines, or heard the sound of the torpedo's, im not sure.
On pin point accuracy.
One thing ive noticed is that the deeper you are the less accurate their going to be. In the past, even at 300 depth, with 0 min distance on the active sonar, they'd still drop them in the pickle barrel. With a 150 min distance, the hedgehogs are still make me cry. If your in external camera and see them hit the water, you have JUST enough time at 300 meters to go ahead flank and full rudder - and even then its a crap shoot. Anyway the depth charges going at 300 meters at 2 knots always fall astern. At a 15 explosion radius, is not much fun. Since i like going deep, im going to bump the radius back to 20 and see how it turns out. An intresting notion of this is it REALLY makes getting detected at shallower depths ALOT more hair raising.. going deep is the only thing that will save me - and that i like.
Ill run a patrol as soon as im able. IF anyone else can suggest other changes to my setup, please do. The day i surfaced 4000 meters abeam of a convoy in broad daylight in 1943 and seeing the piss poor escort reaction, i knew this had to change. As it is, as i think CB said, its a mighty pretty screensaver.
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