Good idea but way beyond me at the moment :rotfl: :rotfl: :rotfl:
I kind of knew people would start feeling bad as though they might be wasting time comming up with innovations and ideas because of the statement about making this a long thread.
Guys
I don't think Marhkimov meant any real ill feelings by that post and he probably just wanted to help us out and get our perspectives back on track. I know I need reminding now and again as I tend to do too many things at once and go like a bull at the gate.
Say as much as you wish and don't feel guilty about trying something completely new. What may seem silly now is usually a big clue for future work.
At the moment, I am completely removing all references to crew ratings in the campaighn and mission files.
I am getting rid of crew totally. If this does not work, I am setting them all to elite. In fact I am setting everything to elite.
I feel so strong on the hunch that sensitivity along with some other issues are affected by crew rating, that I am getting rid of that possibility to test.
I am going to add all sensors to the sim.cfg and duplicate the actives with the sonar settings and the passives with the hydro settings.
I am looking at the sub sensor .cfg and notice a few things here that makes the sub crew behave better than the ai ship crews. E.g. waves factors etc etc.
I am also curious about decay time. Is this just a map decay or do you think it could be similar to the lose contact.
Anyway, I am working on long shots and hunches here but if it fails, I have a backup of my last tweaks that seem to improve things.
CB, When you got your results with hydro, what ranges were set in the sensors and also what range was you detected at max.
You see I had this also but never removed anything from the cfg, I just increased the ranges of all passives.
I would rather understand what was affecting the range than by just simply removing the factor that could have been effecting this.
There may be others i.e. noise factors etc but this can be looked at later.
I would almost bet money that should we be able to set all sensitivity to the same, we would notice that the levels remain no matter what crewrating is. It is what's what's that we need to understand. I think the Dev team really went to work on this with massive plans but time forced them to overlook the minor details.
Now remember when in early versions of the game, we could simply out flank falling dd's. Did the devs tweak the fall speed or something else?
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