Quote:
Originally Posted by Kaleunt
About the sonars, the Q type possess in all ways the sames characteristics
as the type 147A or 123A you can observe that in the AI_sensors.dat
But when you open the sns.cfg files in the Sea folder and compare US
and British destroyers you will see that the Q sonar is used exclusively
by US and the differents numbered Type sonars (123A 128A etc...) are used exclusively by the British. The sonars in SHIII are not modelled as their real life counterparts but as generics sonars mixing the 3 type of sonars shown in the above graphics. It is the same for the radars, the game doesn't make any difference between airsearch and surface search radars. The differents types of sensors come in succession in each ship
equipment in way reflecting their evolution as long as the war progress.
Exemple a Flower Corvette begin the war with a 123A sonar and end the war with a 147A sonar, the only differences in game between these sonars are their range and sensitivity.
Why this simplification because each sensors is tied to a particular node
of their 3D model. Each 3D model possess only one node per sensor
H for hydrophone, N for Sonar, R for radar. Each node possess precise coordinates related to the position on their 3D model. For the Flower
the hydrophone and sonar nodes are H01 and N01,they share the same position, so tey are situated at X=7,977465-E5, Y=-0,41818246 and
Z=1,8232497 from the center of the 3D model.
You can't add others sensors without creating more nodesand allocating them to a 3D model.
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Lot of thanks for info Kaleunt, very interesting and usefull.
The matter is we had tweaked those american sensors but they still Ubber. Tweaking these sensor o not have reaction in the game.
American DDs still prey on you as rabid dogs......
Brithish DDs are more gentleman.... :rotfl: 3 or 4 passed and they stops and go to drink a cup tea.