08-18-11, 12:12 PM
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#8
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Ocean Warrior 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Quote:
Originally Posted by razark
I like playing with map contacts off. It's much more fun for me, dealing with the challenge of taking data off the instruments, watching a group of "X" marks crawl across the map. Trying to fit a course line to a small group of marks, getting speed from it. Trying to figure out where to intercept. Does the observation fit with my projection? Does the TDC match with the observation? Taking a reading that puts him off the projected course, and taking a reading a few minutes later that confirms he zigged, starting the process over again. I like that challenge.
But it's too damn much work. I hate having to take a reading, and then switch to the map and draw it out, plot the marking. It slows down the pace of the game. I find myself pausing the game to plot the target's location, and leaving the game paused while I go check a few websites, or watch "just a little bit more" of whatever movie I've got running.
So turn on map contacts. I still have to determine and enter the data into the game myself. But I just go to the map, mark the position, wait 3 minutes, mark another position. I've got him dead on with range, speed, and course with no errors. There's no challenge, it's simply a matter of moving in front of him, waiting until he's at just the right spot, and firing torpedoes.
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Damn good summary of the dilemma.
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