Originally Posted by Sailor Steve
Of course you're not. I was just teasing a little. The problem is that no group of devs could possibly take everything into account in the time allotted to them to create the game.
That is a valid complaint. The real problem isn't how the sub acts when it strikes land. The real problem is that it strikes land at all. The lookouts don't bother to mention that you are fast approaching an island the navigator didn't bother to notice on the charts. What should happen is that the OOD simply steers the boat around the island. As for beaching the boat, yes, you should be able to do that. But the devs didn't think of it, and there doesn't seem to be a way to fix it without rewriting the codes, which is illegal.
In the original SH1 you could sink your sub ramming a wooden sampan. I learned that lesson the hard way, and at least they've fixed that. Shouldn't mod makers do it for the benefit of the community? Sometimes, I've seen mod makers do mods by request. It's not entirely by their own doing for themselves. They've got help from the community. So, the idea that the make them because only they want them is not right because they have demand from the community, too.
True, interacting with the bottom is something that should be possible. That said, sitting on the bottom isn't a guarantee that you won't be found, it just helps some. Way back in '94 Aces Of The Deep let you do that. Of course you could also get stuck there.
See it how? From the outside? Sure you can, at least in the version I play. Of course if you wanted true realism you would never use external views anyway.
And that is why I accused you of whining. Modders don't work for you, or me. They work for themselves and do what they want. It's not their job to create the mods you want. If you want something more then you do need to learn how to do it yourself.
How often would a u-boat actually see a thousand-plane raid? It doesn't make much sense to put in things that might happen once in ten careers.
If that were done you would be able to look up the convoy and know exactly when and where to intercept it, and what ships to look for. That is information no kaleun could ever have, and would make it easy to cheat. Randomness is much better.
Again, how many of those raids did any u-boat captain ever see? You're asking for things that eat up resources best used elsewhere.
Those are things that might be scripted in, and might be cool to see, but it only happens once in a career, and again wasn't done because they were more concerned with things that happened on a regular basis, not once.
You'd have to show evidence for that one. I've read a lot about Pearl Harbor, and yes, USS Ward did attack a midget sub, but I don't recall reading about her taking damage from her depth charges.
Basically you seem to me to be asking for a lot of lesser things, when the real problems still haven't been fixed.
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