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Old 08-17-11, 08:52 AM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by Anachronous View Post
I've only been back playing SH for a couple day, but I have a couple questions for those experienced SH modders.

I noticed while attempting (unsuccessfully) to avoid 8 destroyers and their depth charges, that the sea floor collision is set higher than how it looks visually. Meaning my Sub will hit the bottom while visually I still have considerable clearance. I also noticed that upon hitting the bottom, and no matter how gently I try to do so, the sub will not simply sit there, but will bounce, and which each bounce it will take hull damage.

With this in mind, is it possible to disable the impact damage of the sea floor, or possibly tune it so the sub will only take damage when hitting above a certain speed? It's bad enough being hunted, but hitting the invisible sea bed and constantly taking damage while trying to get flooding under control just makes things frustrating.

Second. I notice that the flooding animation will only display water to a certain depth within the sub. At one point I had a room 50% flooded, but visually it was only up to their ankles. Would it be possible to have the hatches close and block access to those rooms if the flooding is over a certain amount? This would bring a new element of challenge to the game, if one could be locked out of a particular area of the sub while it is flooded.
The sea floor collision problem is (appears to be) the bone Room_EXT that is placed below the sub. This bone is hitting the floor causing the game to think the sub is on the bottom. I've tried editing the GR2 file to move this bone but it won't move no matter what I try

I haven't found a way to control the hatches other than clicking on them with the mouse.

The reason the flood water only goes to their ankles is because it will not spill over to other compartments if you let it raise any higher. Thus the devs limited it to ankle height.
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