[Question] Sea floor collision damage & room access.
I've only been back playing SH for a couple day, but I have a couple questions for those experienced SH modders.
I noticed while attempting (unsuccessfully) to avoid 8 destroyers and their depth charges, that the sea floor collision is set higher than how it looks visually. Meaning my Sub will hit the bottom while visually I still have considerable clearance. I also noticed that upon hitting the bottom, and no matter how gently I try to do so, the sub will not simply sit there, but will bounce, and which each bounce it will take hull damage.
With this in mind, is it possible to disable the impact damage of the sea floor, or possibly tune it so the sub will only take damage when hitting above a certain speed? It's bad enough being hunted, but hitting the invisible sea bed and constantly taking damage while trying to get flooding under control just makes things frustrating.
Second. I notice that the flooding animation will only display water to a certain depth within the sub. At one point I had a room 50% flooded, but visually it was only up to their ankles. Would it be possible to have the hatches close and block access to those rooms if the flooding is over a certain amount? This would bring a new element of challenge to the game, if one could be locked out of a particular area of the sub while it is flooded.
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Use of undefined constants causes assumptions!
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