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Originally Posted by Patchman123
Look people,
I ain't no whiner. I'm not whining about anything. I just want to see better collision physics and the like from the game. Why isn't more being done? Why am I a whiner? I am not!
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Of course you're not. I was just teasing a little. The problem is that no group of devs could possibly take everything into account in the time allotted to them to create the game.
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I think that more needs to be done. A submarine does not suddenly break up when it collides with the land. A submarine can survive beaching on the shore. The sand seems metallic and not sand. An island is like a metallic object that breaks a submarine like a ceramic plate.
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That is a valid complaint. The real problem isn't how the sub acts when it strikes land. The real problem is that it strikes land at all. The lookouts don't bother to mention that you are fast approaching an island the navigator didn't bother to notice on the charts. What should happen is that the OOD simply steers the boat around the island. As for beaching the boat, yes, you should be able to do that. But the devs didn't think of it, and there doesn't seem to be a way to fix it without rewriting the codes, which is illegal.
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I would like to know which mods fix the complaints I have. Why isn't there a collision physics mod? Why does ramming an island damage my submarine?
Even a 5 knots a slow SLOW speed. It still damages my ceramic submarine.
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In the original SH1 you could sink your sub ramming a wooden sampan. I learned that lesson the hard way, and at least they've fixed that.
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My submarine can't settle on the bottom or have controllable dive planes so that I can settle on the bottom in shallow waters to avoid detection. I settled on the bottom in SH3 with the U-boat mod, but I was still detected by British sonar even though I was running silently.
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True, interacting with the bottom is something that should be possible. That said, sitting on the bottom isn't a guarantee that you won't be found, it just helps some. Way back in '94 Aces Of The Deep let you do that. Of course you could also get stuck there.
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They still depth charged me. Why don't I ever hear plates breaking? I know the crew rotates on the watch. That's about it.
The crew doesn't do much else. The game does not have a way to see the submarine.
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See it how? From the outside? Sure you can, at least in the version I play. Of course if you wanted true realism you would never use external views anyway.
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I'm frustrated that the mods do not do enough.
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And that is why I accused you of whining. Modders don't work for you, or me. They work for themselves and do what they want. It's not their job to create the mods you want. If you want something more then you do need to learn how to do it yourself.
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It is not possible to have a thousand planes because of the game engine, but I am hoping that someday we will help create more realistic World War II games with thousands of planes in the sky with a subsim that will have more detail and more planes and ships and actually make a difference in the war.
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How often would a u-boat actually see a thousand-plane raid? It doesn't make much sense to put in things that might happen once in ten careers.
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How about having a game where the Germans encounter U-boats and have convoys sail on their actual dates
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If that were done you would be able to look up the convoy and know exactly when and where to intercept it, and what ships to look for. That is information no kaleun could ever have, and would make it easy to cheat. Randomness is much better.
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and bombing raids happen according to logs in the 8th Air Force and so on.
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Again, how many of those raids did any u-boat captain ever see? You're asking for things that eat up resources best used elsewhere.
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No Japanese planes strafing the harbor for example on December 8th 1941 in Manila like the ACTUAL war? No Clark Field. No Japanese bombing raids. Why can't be have cities reduced to rubble like Manila? Why can't Japanese planes be seen in the sky in the Philippines Submarine Campaign in TMO or RFB?
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Those are things that might be scripted in, and might be cool to see, but it only happens once in a career, and again wasn't done because they were more concerned with things that happened on a regular basis, not once.
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Why don't destroyers buckle upward from the pressure of an exploding depth charge from detonating at a shallow depth? I saw Unsolved History on the Military Channel on Dish Network Channel 195 and an American destroyer attacks a Japanese midget submarine in Pearl Harbor in the show and the destroyer was lifted upward by the explosion and damaged by it, yet I do not see that in Silent Hunter 4.
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You'd have to show evidence for that one. I've read a lot about Pearl Harbor, and yes, USS
Ward did attack a midget sub, but I don't recall reading about her taking damage from her depth charges.
Basically you seem to me to be asking for a lot of lesser things, when the real problems still haven't been fixed.