Look people,
I ain't no whiner. I'm not whining about anything. I just want to see better collision physics and the like from the game. Why isn't more being done? Why am I a whiner? I am not!
I think that more needs to be done. A submarine does not suddenly break up when it collides with the land. A submarine can survive beaching on the shore. The sand seems metallic and not sand. An island is like a metallic object that breaks a submarine like a ceramic plate.
I would like to know which mods fix the complaints I have. Why isn't there a collision physics mod? Why does ramming an island damage my submarine?
Even a 5 knots a slow SLOW speed. It still damages my ceramic submarine.
My submarine can't settle on the bottom or have controllable dive planes so that I can settle on the bottom in shallow waters to avoid detection. I settled on the bottom in SH3 with the U-boat mod, but I was still detected by British sonar even though I was running silently.
They still depth charged me. Why don't I ever hear plates breaking? I know the crew rotates on the watch. That's about it.
The crew doesn't do much else. The game does not have a way to see the submarine.
I'm frustrated that the mods do not do enough. It is not possible to have a thousand planes because of the game engine, but I am hoping that someday we will help create more realistic World War II games with thousands of planes in the sky with a subsim that will have more detail and more planes and ships and actually make a difference in the war. How about having a game where the Germans encounter U-boats and have convoys sail on their actual dates and bombing raids happen according to logs in the 8th Air Force and so on. Have a game in the future where thousands of planes dot the sky in a subsim and have bombing raids against Manila by Japanese planes. No Japanese planes strafing the harbor for example on December 8th 1941 in Manila like the ACTUAL war? No Clark Field. No Japanese bombing raids. Why can't be have cities reduced to rubble like Manila? Why can't Japanese planes be seen in the sky in the Philippines Submarine Campaign in TMO or RFB?
There are no P-40s either. No bombing raids. No Rabaul reduced to rubble or having B-25s strafe ships in the harbor or remnants of Allied or Axis bombing raids. Why has there never been a "M" rated submarine game?
With more realism that is graphic. Why do subsims have to be PG-13 Disney versions of war?
Why can't I see Japanese air raids heading for Henderson Field on Guadalcanal in the sky with Japanese planes flying high in the sky?
Why don't destroyers buckle upward from the pressure of an exploding depth charge from detonating at a shallow depth? I saw Unsolved History on the Military Channel on Dish Network Channel 195 and an American destroyer attacks a Japanese midget submarine in Pearl Harbor in the show and the destroyer was lifted upward by the explosion and damaged by it, yet I do not see that in Silent Hunter 4.
Why don't depth charges detonate at a minimal depth setting or have a minimal depth setting instead of detonating at 20 feet or so? I believe that depth charges had a minimal depth at which they could explode at.
My map names mod will NEVER be incorporated into a major mod. I give the community permission to use it however they want to. Any flaws with it?
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