Quote:
Originally Posted by gouldjg
The question is (what can prevent the player from diving when hit by shells that historically blew holes in sub). Any ideas??????????????
I was actually thinking of messing with DD turn rates or rudder settings so that a wider circle is made during search mode. This may just keep them in the same area longer and also help with the 90-degree arcs issue that so many claim to have problems with. Do you have any thoughts on this?
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if it is possible to set up the zones cfg for the bridge to trigger an explosion then this might help? it's a good side bet that the DD's do actually aim for the bridge even if they don't they nearly allways hit it!!!
this would mean that a direct hit on the bridge would trigger a major explosion or some other sort of damage effect---that would cripple the boat--
this would work if it is possible---(the compartment father stuff? link damage effects ?) if the electric engines/diesel engines and or batteries and or dive planes were badly damaged after a direct shell hit to the bridge compartment-- it would become next to impossible to submerge untill those systems were repaired (and by that time-- your dead)
i don't know how to do this but may be you do?
it does hint that one compartment can be linked to various other systems when the damage is calculated
then if the shell hits any where else on the boat things happen as normal---gives both set of people what they want and it's dynamic--
in a recent patrol i was lining up on a nearby convoy getting ready to dive and wait for them to approach when an aircraft attacked -- EVERYTHING was smashed- and i mean everything the LOT
engines batteries diveplanes scopes compressor pumps torpedo tubes radion hydrophones sonar rudder even the propellors!!! ALL DESTROYED!!!
i didn't get chance to submerge and couldn't submerge because i had no engines propellors or diveplanes--
i wasn't going anywhere after that and the hull integrity was still at 100%

it was actually strangely amusing!! "oh well that's the end of that one then" sort of thoughts lol- but it is the sort of thing your after?
it's what i like i must admit--- your dead completely so as far as the patrol is concerned but can imagine your self limping home--
as for the DD's i don't care what is done to them (getting too frustrating now!) as long as they do something interesting!!!
if i don't get some decent gameplay soon i'll go mad!!!
thanks for all the info

i'll have a think about it all- hey is it possibel as you hint to control how long it take for the sub to be registered as destroyed?
wonder what hydrophone is broken? perhaps it's one particular setting in the hydrophones? liek max angle or something -- perhaps thats why the DD's can hear you even if you directly behind them sometimes..i dunno it's a pain in the arse what ever it is!!