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Old 11-28-05, 10:04 AM   #190
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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Like you guys, I am waiting for the hex to be decoded so no joy there.

I IMHO seem to be getting better chances when facing the uber pin drops.

I cannot figure what I have different from you guys apart from gameplay which is different for all.


Anyway I am going to start testing on the custom mission contributed by Hemisent.

I think I will remove all crew rating as suggested by CB. Then I will probably try setting all to elite, etc etc.

If I tweak in between these, i may get good results, may not.

P.s. Have you guys ever changed depth presision for DC to 100. It seems they have all sorts of problems with this high number and end up blowing their rears.

I have just set it to 50. There does not seem to be any difference when below 30 so what the hell.

Do you guys actully think the active sonar gets locked onto sub or is their a possibilty that the devs set the bubbles to be the all indicator.

I say this because in the sub dat files, i see many references to bubbles which seem to indicate different areas of sub. Maybe this is just for the bubble effects or maybe, just maybe, this is what active locks onto.

@redwine

so it was the decoy :rotfl: :rotfl: :rotfl: :rotfl: I had doubts,

It would be nice to establish what can be changed in this filder. I found that the decoys behaved better on the last couple of test so am not jumping straight into changes yet but maybe will do later.

The hedgehog is tricky little git and I hate being knocked out by those.

Guys, just one more slight thing that was noticed.

In some of the main game files i.e. act etc, I notice the line warning of a hydro problem within the game. I am just wondering if one or more ai hydrophones are broken and if so waht class, year, and crew rating could this be.

It also referenced about possible crashes when things are set to destructible in the zones.cfg. This was noticed by myself in the first ever Hollywood as I ended up with a cloaked sub after setting some stuff to destructible.

SO is the hydro warning for ai, or sub as we all claim our own hydro is useless.

Anyway back to the testing,

Good Luck

p.s. I am not playing with elevation or arcs at this moment in time as I do not feel this causes many problems plus it is too complicated for me to digest all that maths.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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