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Old 11-28-05, 08:44 AM   #188
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Quote:
Originally Posted by CB..


i was confused about how to use the analayzer too-- i'm not sure if i'm using the correct method but what i do is this

i open the program
click load rules
select the AI_sensors rules
then click test rules

all the info appears in the right hand window
then i can click on the various entrys and they appear in the smaller selection boxes to the left
then i can edit them and click UPDATE

then close the program--

if your un sure then re-open the program and load/test the rules again to see if your changes have "stuck"

i think the thing with the crew rating removal is not that it solves all the problems with the DD's
BUT it makes them behave much more consistently SO you can then edit their sensors more reliably
you see what i mean?

it does mention the range and size of bomblet circle for the hedgehogs in the act file -so maybe another thought might be to nerf the hedghogs a little as these are pretty lethal especailly if the DD's drops DC's from the rear and K-guns at the same time--

you know i'm not sure the game really does read much from the AI_sensors.dat after all this--

if i set the noise and waves factor to zero then i get detected at far greater distances then the max distance set in the dat file ---

so i can't help thinking were ona wild goose chase here

the noise and wave factors are what controls the maximum sensor distance -- the AI_sensors.dat max distance entrys don't really do anything at all

:hmm: in fact i'd say that out of all the possible entrys that affect the DD sensors-- the noise and waves factors in the sim.cfg are -by a long long way- the most crucial

i'd allso say that the Devs changed the whole system when they released the 1.4b patch-- i did all this on the V1 boxed version of the game and it was a whole lot more logical--i don't know what's going on with it in the patched version

Thanks CB, i was unable to use File Analyzer, it is made for a defaul installation on "Program Files" folder, we have not that folder, we have "Archivos de Programa" folder, even if i give the correct path to the file into "Archivos de Programa", instead "Program Files", the program reject me giving an error message, "File do not exist"

I need to duplicate the installation i think so, almos for the files to be modified


About the noise and wave factor, the behavior is correct i think so....... the max range must to be in favorable conditions, and must to have a certain atenuation by thses factor.

Into a swiming pool, with no waves and noise, you have the max range abilable, and when there are noise and/or waves, this max range is affected and diminuished. It is correct in my opinion.

I understand you point about the removing of crew rating, the extrange is i remove them, and with the incredible slow down sensors, they still catching me.

About the helgedogs, if i am not wrong, they was directional charges, like as the Anti tank ones, they explodes by contact, looking down, and eject a directional blast down, not too much at side or up.

It is imposible to model with present settings, they have a spheric blast radius.
I have setting min and max blast radius to 2m, it is sure exagerated at sides and up, but i am not sure at down, any way i dont remember how much explosive charge they had, may be a 2m down is too much too.

In real life i soupose the real behavior was, if they touch a lateral, and explode, they was not able to perforate the hull, but if they touch the sub in the upper zone, they was designed to rech the hull a meter or two under and perforate it.

Do you suggest some changes on these values ?

May be min radius 1m max radius 2m ?
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