The main problem is SH3 is not a simulator, it is only a Mario Bros. game.
Most people are hypnotized by the impresive 3D sub interior view, and those stupid monkey aknowledge your orders, and the specular sea surface.
Only one example (there are many) .......you have only one kind of depth charge modellated, all barrel depth charge of the game are the same, for DDs, for planes, all with same explosive charge and fall speed and blast radius.
It is not a sim charecteristic, it is a game characteristic, in SH2 you have more than a dozen and half diferent depth charges modellated.
I think so the objective must to be to obtain a beliable AI behavior....... we can not expect too much from this game.
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