Quote:
Originally Posted by SquidB
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So why the 12x? Is there a way to convert the mod back to 6x max?
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x12 is not historically correct but i am just sharing the mods i make with you and in my game i needed (for many reasons but the most serious is allready be written at this thread by subsimers ) one more powerfull zoom . anyway, getting rid of it is very easy (look at MaGui's thread ) and make them historically correct
bye