If you want proof of what I am saying, try this.
Set speed to 10 kts and then hit hard right rudder. Go up in speed at 5kts intervals. You will see how the sub handles at different speeds.
When you get to high speeds doing it is this manner, with the hard right rudder and the highest speed settings, over 30kts or so, the sub will begin to sink--fast and eventually go out of control, but it will not lose such a dramatic amount of speed or start to go backwards.
Rather, the submarine performs pretty much the way you would expect a 9000 ton object with various control surfaces and a regulated buoyancy.
I recommend doing this with the TA out so you can clearly see the path of the submarine.
In addition, when my SW got to about 50 degrees down angle and 2000ft, I hit emergency surface and my sub was rising back up at about 70 degrees and 70kts! Note, this speed slowed down dramatically as my crew was able to level off the sub somewhat on its way up, as a result of the increased drag from rising in a more horizontal position. Pretty cool and dramatic, but unreasonable? not my estimation.
All this means now is that you can make your submarine go out of control if you don't maneover properly, and again, that seems just right to me.
This is another example of how SCS has brought us closer to a simulation in DW than we are used to experiencing... we don't even have the prespective now on what is a bug and what is proper modelling because of how long we have played with less than the full deck of cards.
Thank you again, Jamie, Hutch, and the rest of the SCS staff!
Now if we can just get the diving autopilot just right!
