Sorry to hear about the accident Gouldig-- hope everything works out as well as it can--
thanks for the encouragement on the crewrating tweak---
i'll try your sim.cfg entrys as well--
hey would a smoke trail work as an oil slick on the sub it would look good in the external view even if no where else?
here's something strange i edited the AI_sensor,dat to use the same senisitivity for the hydrophones as the radar ( more sensitive? i'm assuming) and it really only had one noticible effect in game---i got the time excell changes when a ship was near by and when a convoy was coming into range much much earlier---the DD's were unn affected by the changes only the time excell stuff---now that's just plain perculiar---not sure what to make of the whole issue i must admit -- things work ok with the crewrating tweak/nerf and the stock AI_sensors.dat-- butediting the dat gives results that are counter-intuitive---it is allmost as if the whole thing is reversed--i'm puzzled--there's something elaborate going on
anyhuw cheers again guys for the feedback hope we can pull some sort of rabbit out of the hat
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