Quote:
Originally Posted by caspofungin
so what do they do now that they didn't before? react appropriately to convoy attacks etc? 'cause that would be a start...
have you tried changing sensitivity in ai_sensors yet? i'd do it myself, but my hexediting skills are weak.
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the best way to describe them would that in each mission/patrol they have behaved in a moderately effective fashion- yes they have found me and attacked when i've torped ships and generally put up something approaching a palpable threat --
but in a way that's not the important thing here-- thinking back thru the thread--
folks including me couldn't guage the effectiveness of their sensor edits because the DD's wouldn't behave in a consistent fashion mission after mission after mission --making the whole thing impossibly frustrating and not really worth the effort-
now they do seem to behave consitently in every campaign patrol and single mission i've played--nothing fancy just consitent--
so now i can start to customise their sensors to suit my own personal gameplay needs with some hope that these changes will be visible every time i play--
on the sensitivity thing unless the AI_sensors.dat sensitivity entry is set to zero the sim.cfg sensitivity entry is ignored---i'm the same as you i don't know how to corretcly set teh AI_sensors.dat sensitivity entry to zero to try this out (it's shown as a long hex number in TT's analsyer)
anyhuw i'm sure there's a debat awaiting surrounding wether or not the sim.cfg actually effects the DD's and not the players AI u-boat crew but that's just a distraction really---
you can edit the other sensor factors in the DAT file same as before and perhaps try again?
personally i'm still going to increase the hydrophone range a little just to make the DD's a bit more dangerous ( as i say they best described as "moderately dangerous" after the crewrating "tweak")
i'm banking on my old theory of uber hydrophones crap sonar and short lose contact time for the most fun