Thread: [WIP] FX Update
View Single Post
Old 08-08-11, 10:20 AM   #772
0rpheus
Grey Wolf
 
Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
Default

Quote:
Originally Posted by TheDarkWraith View Post
Currently you should install IRAI, FX, then NewUIs
I've just added IRAI to my list and rebuilt my modsoup and somehow the black oilslicks on ship sinking have turned white.. have I got an obvious mod conflict somewhere?

Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
NewUIs_TDC_6_6_0_ByTheDarkWraith
Critical hits 1.1 Torpedos
Critical hits v 1.2
Shadow Improvement ModLR
Open Horizons II Light
OH II and Light Campaign Radio Messages v3
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_2_byTheBeast
sobers smaller water drops
Real_Sink_0_0_16_2
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting
KZS Hull wetness for U-Boats + co tower and deck
Grossdeutscher Rundfunk With MilRad


Thinking about squeezing in Stoianm's pitch & roll as well once I fix this (and maybe upgrading to Hurricane waves as they look amazing, if I can get the sub to move with them right), is it likely to conflict with other sim files?
0rpheus is offline   Reply With Quote