Thread: back to SH3
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Old 08-07-11, 03:35 AM   #2
frau kaleun
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Sinking a neutral may be in line with your personal feelings as a commander, but the game won't care. You'll still lose renown for it (unless you've edited the game files to remove the penalty).

Also, in theory magnetic fuses should create more damage and let you sink ships with fewer eels. An impact fuse requires actual contact with the side of the ship, and it has to hit at a relatively "dead-on" angle (as close to 90 degrees as possible) so the torpedo doesn't just glance off to one side or the other without the impact being enough to cause a detonation. In addition, if you hit too low on the ship where the hull starts to curve inward, the torpedo can glance off in a downward direction and not detonate.

With magnetics, no actual contact with the ship is necessary - the fuse reacts to the electromagnetic field created by the ship's hull. So the angle of attack is not as crucial since you don't need a dead-on physical impact. Ideally the torpedo should run at a depth that will allow it to pass within a meter or so below the ship's keel so it will pass through the EM field while it's under the ship and detonate directly beneath it.

If it detonates as planned directly under the ship, you blow a whole upwards through the keel. That will cause more damage (and more cumulative damage over a shorter period of time) than just punching a hole in the side.

If you go for impact fuses, though, placement of the hit can be crucial. Personally I like to aim for just under the forward mast or just below the funnel(s). IIRC the first shot has a good chance of opening a hole that spans two different forward holds, which starts flooding in both of them. And under the funnel(s) is where the engine room is - kaboom! Also punching a hole in the bow when the seas are heavy seems to cause a ship to flood faster as its forward momentum makes it scoop more and more water into the hole.

If you're attacking a warship or other armed vessel, aiming under any gun emplacements you see can also give you a good payoff, since that's usually where the ammo is stored.
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