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Old 08-07-11, 02:14 AM   #28
Gibus
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Join Date: Nov 2009
Location: France
Posts: 223
Downloads: 42
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Quote:
Originally Posted by aanker View Post
Can you paste in your little block of code for Sofu Gan so I can be sure your code is correct please?
We will get this right
OK. While I'm in check, I perform tests with your MOD, without tinkering.
Quote:
[MapLocation 1009]
Type=0
Priority=0
Title=Sofu Gan
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=None.dds
FileName3D=SofuGan.dat
LocationName=Sofu Gan
MinObjTerrainHeight=0
MaxObjSlope=1.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=true
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=14.377808
Long=16842640.000000
Lat=3576380.000000
Height=0.000000
Do you think it is possible that between TMO 1.7 and TMO 2.0, Ducimus has modified one of its files to activate the texture of Sofu Gan?

Again thank you for your help. Without you, I would have the gun to my head!
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