View Single Post
Old 11-26-05, 01:53 PM   #6
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default Re: Compensatory Realism.

Quote:
Originally Posted by Stiebler

Again, there is currently a lengthy discussion about the unrealistic 'super-accuracy' of the destroyers when dropping depthcharges. The solution is to give the depthcharges unrealistically smaller blast ranges, not to fiddle about with sensors. Again, this provides compensatory realism.
Hi Stiebler

Disregarding the rest of your exposition...... i think so you are completely wrong about this :

Most people are using unrealistic larger bast radius than real.

The most extensively used depth charge was the 420lbs one, with 130/136 kg of TNT, and it was a builder "declared" lethal radius of 4.2m, in another places mentioned 4.5m.

420lbs depth charges was filled in later war times with AMATOL and MINOL wich rise up it "declared " hull perforation radius up to 6.5m and 7.5 or 7.9 meters according source, but so later in the war.

Those "declared" values was on determined hull thickness, i dont remember well now but was on 18mm and 21mm hull, and some subs had more thick hulls.

And those values was on a test tank, wich had not a ballast tanks around and double hulls.

In the game those values seems to works on the external surface of the 3D body or even into the 3D object box, working in favour of the DC.

Most peoples and mods are using 15 and 20m blast radius, when it is exgerated radius.


Disregarding these historical facts, (they had not any utility in a game) i always comment, the important is not to have historical settings, a game doesnt works as in real life, the important is to reach an historical behavior and survival probabilities, disregarding what settings, historical or not, you need to adjust to obtain it.



Best regards, Red.
Redwine is offline   Reply With Quote