Quote:
Originally Posted by HEMISENT
I received a PM from Gouldjg a couple days ago.
He is out for a few days on a work related issue. Should be returning soon.
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Thanks alot Hemisent

, he can help us a lot attempting to balace diference between early and later DDs.
Quote:
Originally Posted by CB..
here's an additional point--
i just ran another campaign patrol
found a convoy in medium weather- slightly choppy seas--
and found that i was "undetectable" even at close range by the DD's
i sank some ships reloaded at ahead standard along side the convoy at around 3,000 metres from an escort (they were so sensitive in the previous patrol that this would have been deadly)
then sank some more--lol
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Same happens here, some times they are so deadly and some times in the same mission and same files settings they are stupid..... i am conviced there is some random factor actuating at some place.
Quote:
Originally Posted by CB..
but here's the argument illustrated regarding the DD's dumbness
i added airsupport to some of the DD's a while ago--
and every time i torped a merchant a group of aircraft would instantly appear and bombard the place with DC's--where-as the DD's just acted like nothing was happenning and remain stubbornly in their normal escort locations--
i mean even tho i was submerged (at 25 metres each time) and the aircraft had no contact to attack they still "had a go" and attacked more or less randomly in the general area--so why didn't the DD's do the same thing---surely they should adopt a search pattern if nothing else---if the DD's had adopted some sort of search pattern it's pretty certain that sooner or later one would have randomly wandered close enough to pick me up (if i stayed close to the convoy to attack again)
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This behavior you described not happens to me, when i run the U-505 mission, there are 5 ubber DDs, they do not detect me is i dont do any stupid thing, but when i torpedoe the carrier, they weak up and start a frenetic search for me and always catch me.
Carrier destroy works as a "trigger' for search patterns. :hmm:
This happens in another missions too, in happy times, they do nothing but when i torpedoe a ship they start up looking foe me, plus a pack of them appears as called by radio to asist them against me.
Quote:
Originally Posted by CB..
i noticed the generic AI sensor stuff too Red'-- wonder if theyre's any relevance to it?
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I can uderstand why we have these generic settings if we have a speciefied ones :hmm: