Quote:
Originally Posted by Victor Schutze
That is where the weakness of the mod system lies:
It is difficult for the novice to figure out how to tweak the mods so that they are compatible. Piling up the mods does not work all the time.
If some of the modders were willing to give the details of the tweaks between two mods, a novice player would have an easier time.
Any idea if one of you have this information?
Help appreciated.
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I always appreciate it when a modder makes a point of saying what can be done or undone to make something compatible with something else. Usually if it's a minor thing I just ask - for instance it's a lot easier to know that there's only one small change to commands_xx.cfg, and be told what it is, and then go make the edit manually rather than having to search for it. And some modders will actually give instructions for doing the edits manually if that's a user's preference.
But I frequently spend a lot of time going over files that are shared between mods, entry by entry in Winmerge or S3D, to see what the differences are if any and whether or not I can make a combined file that will account for everything I need to run all the mods I want. Some people would hate that, or simply don't have the time, but as much as I grumble about it to myself when I'm doing it and can't quite figure something out as quick as I'd like, I have learned a TON of stuff about how things work. And personally I like that.
One of the issues involved here is the sheer number of mods out there - it would be impossible for a modder to give instructions for compatibility tweaks that would account for even a small fraction of the stuff that various people use or want to use in combination. So I just figure if I can't see how something might work or could work, and it's important enough to my gaming experience that I really want to give it a shot, I'll just ask. The nice thing is that with a great community like this, help is so readily available.