Quote:
Originally Posted by Armistead
With TMO 2.2, he set ahead standard to a higher speed, maybe around 16kts so we can travel faster with the same fuel rates, if you use 9kts you can travel around the world several times, fuel is basically a mute issue unless you fly around at flank speed all the time.
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Some boats are up to 15 kts, but not all of them. I did this change because all the reading ive done indicated that fleet boats cruised at about 3 engine speed going to and from their patrol areas.
Now, as for fuel rates, i can't alter the consumption ratio's, and i've decided that it's not up to me if someone wants to cheat or not. I intended cruising too and from at ahead standard, but if someone wants to cruise at 2/3r'ds, tahts on them. I've given up on making the game "cheat proof". Hell, i've pretty much given up on that game, period.
edit: Oh BTW, while on the subject of fuel and distance, the distance from point A to point B in game, is acutally longer then it is in real life. I don't remember the exact number but i think the flat map in the game makes distances 30% longer then they are in real life. If you plot a course from San francisco to Tokyo in game, and then do the same on Google Earth, you will find your travelling for much farther distances in game then in real life. I know this was an influence to me while deciding on hard numbers for fuel, but i dont remember in what way it influenced me.