Quote:
Originally Posted by TheDarkWraith
The failed to intercept radio message entries are from the game (mod) 'rolling the dice' to see if your radioman intercepted the radio message or not. You can set the % chance that he does in the options file. Default value is 50% chance that he will intercept any given radio message.
Failed to read packet from client seems to be associated with out of memory problem.
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Ok, any thoughts on what could be causing that?