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Old 08-03-11, 08:14 PM   #9
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,138
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Quote:
Originally Posted by Armistead View Post
But does it give you range. I don't see how it would have any use, if you're that close with the scope up the contact should show up due to a visual. As I understand only one sensor works at a time and visual are sensors, so one would have to overide the other and I thought visuals got first priority. I can raise the SV and get a good range.

Now, if you can point it and get a accurate range somehow, be cool, just wondered if it worked that way now with the radar mod, as you have to scope a ship to use the radar mod. Seems the two would have a connection somewhere.

Well the radar contact shows up on the map, can measure the distance that way and it can detect targets out of visual range, its a great tool to have.


This is from the TMO files:

[UpgradePack 6]
ID= UpackSTRadar
NameDisplayable= ST Radar
FunctionalType= UpFTypeSensorPeriscope
UpgradePackSlotType= AdvPeriscope
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1944-07-01, 1944-12-31, 3000
UnitUpgradePackIntervalOptions2=1945-01-01, NULL, 1500
IDLinkUpgradePackElements= ObsPeriscopeST
Info=STRadarInfo
Notes=STRadarNotes

Last edited by Bubblehead1980; 08-04-11 at 03:53 AM.
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