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Old 08-03-11, 06:18 AM   #26
Anvart
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Join Date: Jan 2006
Location: Russia ®
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Quote:
Originally Posted by urfisch View Post
already done all the stuff which is possible in the scene.dat.

this is how i managed to get these more rough looking reflections on the water. but the bump map is only a texture thing, not a real bump map, which is normally used for real looking surfaces with light reflecting roughness on it. the bump controller of the scene dat makes the waves have more or less dark (and bigger and smaller ones) areas, but does not cause reflections! so "bump controller" is not the right name for this entry. its a "fake bump map", useless for the reflection thing.



the possibilities of the scene.dat modding are already at their limit.

one problem, which we cannot solve, is increasing the reflections on one hand and have them not rendered in distance on the other hand - or have them rendered smaller and in less appearance. this makes the nicer looking effect of better reflections in the closer view (around your boat) looking odd in the far distance. it results in an unreal "blinking" ocean surface all the way to the horizont. already tested changing the "LOD" factor...but no success.

CONCLUSION

as to all my experiments (which have taken several days, over 100 hours) with the scene.dat parameters, i am definitely convinced the only way to real better water is adding the shader technology of sh4 OR giving the water "fake shaders" by having a new foam texture, which is always rendered onto the water as a real bump map AND having this texture not rendered in far distance (LOD)!

Sorry.
I badly understand you...
On the one hand you say the obvious things... on the other hand, as i think, you strangely understand the work of water program. May be to blame the language barrier...
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