Quote:
Originally Posted by TorpX
This is what I don't get. Duci's DD's in TMO are famous for being tough, but unless I misinterpreted what he posted, all escort behavior is hardcoded and unchangable, apart from crew ratings. He also implied that much of this (in the game) is oversimplified.
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Maybe it is like that Asimov tale where a robot gets a '3-laws' conflict (helping men and not destroing himself) and eventually keeps running in circles around a mineral deposit, without knowing what to do!
Get the picture? DD has a pattern to follow. After loosing contact for some time, he will give up, but may get contact again, then loose it... the time interval between contacts may result in a hard-to-understand behaviour pattern, that appears to conflict with the known hardcoded behaviour.
Or maybe I've been reading Asimov too much.